Simplified rules 

 

www.FFBad.org information site

 

 

To start a match

  • The winner of the toss can :
  • choose to serve or receive first.
  • make choice of the side court.
Score
  • A match consists of the best of 3 games of 21 points.
  • For all 5 disciplines (singles (men, women), doubles (men, women) and mixed doubles), first side reaching 21 points wins the game.
  • The side winning a rally adds a point to its score.
  • At 20 all, the side which gains a 2 point lead first, wins that game. At 29 all, the side scoring the 30th point, wins that game.
  • The side winning a game serves first in the next game.

Interval and Change of Ends

A 2 minute interval between each game is allowed. In the third game, players change ends when the leading score reaches 11 points. Singles

  • When the server's score is even, the server serves from the right service court.
  • When the server's score is odd, the server serves from the left service court.
Doubles
  • At the beginning of the game and when the score is even, the server serves from the right service court. When it is odd, the server serves from the left court. If the serving side wins a rally, the serving side scores a point and the same server serves again from the alternate service court. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new serving side. The players do not change their respective service courts until they win a point when their side is serving.
Start the game
  • The server and the receiver stand within diagonally opposite service courts without touching the boundary lines of these service courts.
  • In a correct service,
  • some part of both feet of the server and the receiver shall remain in contact with the surface of the court in a stationary position from the start of the service until the service is delivered,
  • The server's racket shall initially hit the base of the shuttle,
  • The whole shuttle shall be below the server's waist at the instant of being hit by the server's racket. The waist shall be considered to be an imaginary line round the body, level with the lowest part of the server's bottom rib.

 

During the game

Singles
  • If the server wins a rally, the server shall score a point. The server shall then serve again from the alternate service court.
  • If the receiver wins a rally (Law 7.3), the receiver shall score a point. The receiver shall then become the new server.
Doubles
  • If the serving side wins a rally, the serving side shall score a point.
  • The server shall then serve again from the alternate service court.
  • If the receiving side wins a rally, the receiving side shall score a point. The receiving side shall then become the new serving side.
Service court error
  • A service court error has been made when a player:
  • has served or received out of turn ; or
  • has served or received from the wrong service court.
  • If a service court error is discovered, the error shall be corrected and the existing score shall stand.
Faults
  • It shall be a ‘fault' :
  • if in play, the shuttle lands outside the boundaries of the court (i. e. not on or within the boundary lines)
  • if in play, a player,
  • touches the net or its supports with racket, person or dress,
  • invades an opponent's court over the net with racket or person except that the striker may follow the shuttle over the net with the racket in the course of a stroke after the initial point of contact with the shuttle is on the striker's side of the net.
  • if in play, the shuttle is caught and held on the racket and then slung during the execution of a stroke.
  • if in play, the shuttle is hit twice in succession by the same player.
  • However, a shuttle hitting the head and the stringed area of the racket in one stroke shall not be a ‘fault'.
  • if in play, the shuttle is hit by a player and the player's partner successively.
  • if the shuttle touches the person or dress of a player, touches the ceiling or side walls, touches any other object or person outside the court.
  • player be guilty of misconduct not otherwise covered by the Laws of Badminton.
  • if the shuttle is hit by the receiver's partner.
  • in attempting to serve, the server shall not miss the shuttle.
  • if the shuttle fails to pass over the net
Lets
  • It shall be a ‘let”, if : the server serves before the receiver is ready, during service, the receiver and the server are both faulted; after the service is returned, the shuttle is: caught on the net and remains suspended on its top, or after passing over the net is caught in the net; during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle; in the opinion of the umpire, play is disrupted or a player of the opposing side is distracted by a coach; a line judge is unsighted and the umpire is unable to make a decision; or any unforeseen or accidental situation has occurred. When a ‘let’ occurs, play since the last service shall not count and the player who served last shall serve again.
Shuttle not in play
  • A shuttle is not in play when: it strikes the net or post and starts to fall towards the surface of the court on the striker's side of the net; it hits the surface of the court; or a ‘fault’ or a ‘let’ has occurred.
Continuous play – Advice
  • Intervals not exceeding 60 seconds during each game when the leading score reaches 11 points.
  • Intervals, not exceeding 120 seconds between the first and second game, and between the second and third game shall be allowed in all matches.
  • Only when the shuttle is not in play (Law 15), shall a player be permitted to receive advice during a match.
  • During intervals, each side can be advised on court by 2 people max.
  • Those people shall leave the court at the ’20 seconds’ announcement.
  • No player shall leave the court during a match without the umpire's permission, except during the intervals. Players shall be back on court on the ’20 seconds’ announcement.